— There is growing interest in the networked sensing community in the technique of macroprogramming, where the end-user can design a system using a high level description without...
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...
To provide a better understanding of physical design algorithms and the underlying circuit architecture they are targeting, we need to exercise the algorithms and architectures wi...
Our goal is to transform a low-level circuit design into a more representation. A pre-existing tool, Tranalyze [4], takes a switch-level circuit and generates a functionally equiv...
The paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts prod...
Asim Smailagic, Daniel P. Siewiorek, Drew Anderson...