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EL
2002
181views more  EL 2002»
15 years 6 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
IFIP
2004
Springer
15 years 12 months ago
A Logic for Auditing Accountability in Decentralized Systems
We propose a language that allows agents to distribute data with usage policies in a decentralized architecture. In our framework, the compliance with usage policies is not enforce...
Ricardo Corin, Sandro Etalle, J. I. den Hartog, Ga...
ICIAP
2003
ACM
16 years 6 months ago
Olympus: an ambient intelligence architecture on the verge of reality
This paper presents Olympus, a modular processing architecture for a distributed ambient intelligence. The system is aimed at detailed reporting of people wandering and gesturing ...
F. Bertamini, Roberto Brunelli, Oswald Lanz, A. Ro...
ECOWS
2007
Springer
16 years 20 days ago
A Formal Framework For Building, Checking And Evolving Service Oriented Architectures
Web services are often employed to create wide distributed evolvable applications from existing components that constitute a service-based software system. ServicesOriented Archit...
Hervé Verjus, Frédéric Pourra...
CSCW
2004
ACM
15 years 12 months ago
Towards dynamic collaboration architectures
In this paper, we introduce the concept of dynamically changing between centralized, replicated, and hybrid collaboration architectures. It is implemented by providing users a fun...
Goopeel Chung, Prasun Dewan