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GW
2003
Springer
138views Biometrics» more  GW 2003»
15 years 12 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
ICPR
2010
IEEE
15 years 4 months ago
A Framework for Hand Gesture Recognition and Spotting Using Sub-gesture Modeling
Hand gesture interpretation is an open research problem in Human Computer Interaction (HCI), which involves locating gesture boundaries (Gesture Spotting) in a continuous video se...
Manavender R. Malgireddy, Jason J. Corso, Sriranga...
AVSS
2007
IEEE
16 years 1 months ago
Detecting shopper groups in video sequences
We present a generalized extensible framework for automated recognition of swarming activities in video sequences. The trajectory of each individual is produced by the visual trac...
Alex Leykin, Mihran Tuceryan
181
Voted
ECCV
2006
Springer
16 years 8 months ago
Multivalued Default Logic for Identity Maintenance in Visual Surveillance
Recognition of complex activities from surveillance video requires detection and temporal ordering of its constituent "atomic" events. It also requires the capacity to ro...
Vinay D. Shet, David Harwood, Larry S. Davis
ICPR
2010
IEEE
16 years 1 months ago
Evaluation of Multi-Frame Fusion Based Face Classification under Shadow
A video sequence of a head moving across a large pose angle contains much richer information than a single-view image, and hence has greater potential for identification purposes....
Shaun Canavan, Benjamin Johnson, Michael Reale, Yo...