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» Pattern Languages in Interaction Design
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MABS
2005
Springer
15 years 12 months ago
Visual Modeling for Complex Agent-Based Simulation Systems
Currently there is a diversity of tools for agent-based simulation, which can be applied to the understanding of social phenomena. Describing this kind of phenomena with a visual l...
Candelaria Sansores, Juan Pavón, Jorge J. G...
ADAEUROPE
2001
Springer
15 years 11 months ago
Transaction Support for Ada
This paper describes the transaction support framework OPTIMA and its implementation for Ada 95. First, a transaction model that fits concurrent programming languages is presented...
Jörg Kienzle, Ricardo Jiménez-Peris, A...
IAT
2003
IEEE
15 years 11 months ago
A Possible Approach to the Development of Robotic Multi-Agent Systems
The design of a an agent system for robotics is a problem that involves aspects coming from many different disciplines (robotics, artificial intelligence, computer vision, softwa...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
ACMACE
2005
ACM
15 years 8 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
CHI
2003
ACM
16 years 6 months ago
Kana no senshi (kana warrior): a new interface for learning Japanese characters
This paper presents the design and testing of Kana Warrior, a new interface for basic Japanese character recognition based on a game-style user interface. Kana Warrior is a game d...
Kristen Stubbs