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DIGRA
2005
Springer
15 years 12 months ago
Game Engineering for a Multiprocessor Architecture
This paper explores the idea that future game consoles and computers may no longer be single processor units, but instead symmetrical multiprocessor units. If this were to occur g...
Abdennour El Rhalibi, Steve Costa, David England
EMSOFT
2005
Springer
15 years 12 months ago
A GA-based scheduling method for FlexRay systems
An advanced communication system, the FlexRay system, has been developed for future automotive applications. It consists of time-triggered clusters, such as drive-by-wire in cars,...
Shan Ding, Naohiko Murakami, Hiroyuki Tomiyama, Hi...
ICRA
2003
IEEE
103views Robotics» more  ICRA 2003»
15 years 11 months ago
On addressing the run-cost variance in randomized motion planners
The decades of research in motion planning have resulted in numerous algorithms. Many of the most successful algorithms are randomized and can have widely differing run-times for ...
Pekka Isto, Martti Mäntylä, Juha O. Tuom...
APSCC
2009
IEEE
15 years 11 months ago
Development of an archival management workflow: the Macau case
—Archive is a collection of historical records which have been accumulated over the course of an individual and institution’s lifetime. Archive is considered as an invaluable a...
Veng-Ian Chan, Yain-Whar SiVeng-Ian
HT
2009
ACM
15 years 11 months ago
Modeling and predicting group activity over time in online social media
This paper develops a probabilistic framework that can model and predict group activity over time on online social media. Users of social media sites such as Flickr often face the...
Munmun De Choudhury