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AGENTS
1998
Springer
15 years 10 months ago
Market-Based Resource Control for Mobile Agents
Mobile agents are programs that can migrate from machine to machine in a heterogeneous, partially disconnected network. As mobile agents move across a network, they consume resour...
Jonathan Bredin, David Kotz, Daniela Rus
GAMEON
2001
15 years 7 months ago
A Learning Architecture for the Game of Go
In this paper, a three-component architecture of a learning environment for Go is sketched, which can be applied to any two-player, deterministic, full information, partizan, comb...
A. B. Meijer
ICIP
2009
IEEE
15 years 3 months ago
Multi-object tracking in non-stationary video using bacterial foraging swarms
One of the key problems in the field of image processing is object tracking in video. Multiple objects, occlusion, and non-stationary video are some of the challenges that one may...
Hoang Thanh Nguyen, Bir Bhanu
IMR
2004
Springer
15 years 11 months ago
Mesh Movement Governed by Entropy Production
The aim of this paper is to study the feasibility of using (irreversible) entropy production as driving force for a moving mesh. Such a method should be able to capture or track p...
Edwin M. Knobbe
TCS
2010
15 years 4 months ago
Invariant games
In the context of 2-player removal games, we define the notion of invariant game for which each allowed move is independent of the position it is played from. We present a family ...
Éric Duchêne, Michel Rigo