Sciweavers

4390 search results - page 545 / 878
» Part Objects and their Location
Sort
View
EGH
2007
Springer
16 years 1 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
IPCCC
2006
IEEE
16 years 1 months ago
Caching of interactive multiple choice MPEG-4 presentations
On-demand access to remote multimedia content via the Internet is becoming increasingly popular. Applications like Video on Demand and News on Demand are increasingly based on str...
Carsten Griwodz, Frank T. Johnsen, Simen Rekkedal,...
CVPR
2010
IEEE
16 years 29 days ago
Contour People: A Parameterized Model of 2D Articulated Human Shape
We define a new “contour person” model of the human body that has the expressive power of a detailed 3D model and the computational benefits of a simple 2D part-based model....
Oren Freifeld, Alex Weiss, Silvia Zuffi, Michael B...
DEXAW
2005
IEEE
135views Database» more  DEXAW 2005»
16 years 28 days ago
Expert-Based Ontology Construction: A Case-Study in Horticulture
Abstract— Experts are capable of performing complex tasks in their specific field of expertise. To do this, they use a vast amount of explicit and tacit domain knowledge. For v...
Nicole J. J. P. Koenderink, Jan L. Top, Lucas J. v...
ISADS
2003
IEEE
16 years 18 days ago
A GUI Approach to Programming of TMO Frames and Design of Real-Time Distributed Computing Software
An advanced high-level approach for programming of real-time distributed computing applications, the TMO (Time-triggered Message-triggered Object) programming and specification sc...
K. H. Kim, Seok-Joong Kang