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ISOLA
2010
Springer
15 years 5 months ago
A Theory of Mediators for Eternal Connectors
On the fly synthesis of mediators is a revolutionary approach to the seamless networking of today’s and future digital systems that increasingly need be connected. The resulting...
Paola Inverardi, Valérie Issarny, Romina Sp...
TCS
2010
15 years 5 months ago
Analyzing the dynamics of stigmergetic interactions through pheromone games
The concept of stigmergy provides a simple framework for interaction and coordination in multi-agent systems. However, determining the global system behavior that will arise from ...
Peter Vrancx, Katja Verbeeck, Ann Nowé
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
15 years 5 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
IAT
2010
IEEE
15 years 4 months ago
Enhancing Patient-Centered Palliative Care with Collaborative Agents
In this paper, we propose the use of an agent-based architecture to enhance workflow system capacity to support interprofessional, patient-centred palliative care delivery. This pa...
Ji Ruan, Wendy MacCaull, Heather Jewers
147
Voted
ICIP
2010
IEEE
15 years 4 months ago
Face-TLD: Tracking-Learning-Detection applied to faces
A novel system for long-term tracking of a human face in unconstrained videos is built on Tracking-Learning-Detection (TLD) approach. The system extends TLD with the concept of a ...
Zdenek Kalal, Krystian Mikolajczyk, Jiri Matas