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FDL
2006
IEEE
16 years 1 months ago
Reusing Real-Time Systems Design Experience
To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the conce...
Oana Florescu, Jeroen Voeten, Marcel Verhoef, Henk...
HAPTICS
2006
IEEE
16 years 1 months ago
A Limit-Curve Based Soft Finger god-object Algorithm
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
IJCNN
2006
IEEE
16 years 1 months ago
Language Acquisition and Symbol Grounding Transfer with Neural Networks and Cognitive Robots
— Neural networks have been proposed as an ideal cognitive modeling methodology to deal with the symbol grounding problem. More recently, such neural network approaches have been...
Angelo Cangelosi, Emmanouil Hourdakis, Vadim Tikha...
SI3D
2006
ACM
16 years 29 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
ENC
2005
IEEE
16 years 19 days ago
SKIMA: Semantic Knowledge and Information Management
This paper describes SKIMA, a mediation system that gives transparent access to heterogeneous and distributed sources considering their semantics and the semantics of application ...
Héctor Pérez-Urbina, Gennaro Bruno, ...