To ensure correctness and performance of real-time embedded systems, early evaluation of properties is needed. Based on design experience for real-time systems and using the conce...
This paper presents a new soft-finger haptic rendering algorithm based on the concept of limit curve which was previously used by the robotic manipulation community to study slid...
Antonio Frisoli, Emanuele Ruffaldi, Massimo Bergam...
— Neural networks have been proposed as an ideal cognitive modeling methodology to deal with the symbol grounding problem. More recently, such neural network approaches have been...
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
This paper describes SKIMA, a mediation system that gives transparent access to heterogeneous and distributed sources considering their semantics and the semantics of application ...