This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
We design minimal temporal description logics that are capable of expressing various aspects of temporal conceptual data models and investigate their computational complexity. We ...
Alessandro Artale, Roman Kontchakov, Vladislav Ryz...
We introduce a new type of discourse constraints for the interaction of discourse relations with the configuration of discourse segments. We examine corpus-extracted examples as s...
This paper concerns learning binary-valued functions defined on IR, and investigates how a particular type of ‘regularity’ of hypotheses can be used to obtain better generali...
safeDpi is a distributed version of the Picalculus, in which processes are located at dynamically created sites. Parametrised code may be sent between sites using so-called ports, ...