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FPLAY
2008
15 years 8 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur
AAAI
2010
15 years 8 months ago
Past and Future of DL-Lite
We design minimal temporal description logics that are capable of expressing various aspects of temporal conceptual data models and investigate their computational complexity. We ...
Alessandro Artale, Roman Kontchakov, Vladislav Ryz...
COLING
2008
15 years 8 months ago
Underspecified Modelling of Complex Discourse Constraints
We introduce a new type of discourse constraints for the interaction of discourse relations with the configuration of discourse segments. We examine corpus-extracted examples as s...
Markus Egg, Michaela Regneri
TCS
2010
15 years 5 months ago
Maximal width learning of binary functions
This paper concerns learning binary-valued functions defined on IR, and investigates how a particular type of ‘regularity’ of hypotheses can be used to obtain better generali...
Martin Anthony, Joel Ratsaby
FOSSACS
2004
Springer
16 years 6 hour ago
safeDpi: A Language for Controlling Mobile Code
safeDpi is a distributed version of the Picalculus, in which processes are located at dynamically created sites. Parametrised code may be sent between sites using so-called ports, ...
Matthew Hennessy, Julian Rathke, Nobuko Yoshida