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TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
DATE
2005
IEEE
104views Hardware» more  DATE 2005»
16 years 5 days ago
A SoC Design Methodology Involving a UML 2.0 Profile for SystemC
In this paper, we present a SoC design methodology joining the capabilities of UML and SystemC to operate at systemlevel. We present a UML 2.0 profile of the SystemC language expl...
Elvinia Riccobene, Patrizia Scandurra, Alberto Ros...
RTCSA
1999
IEEE
15 years 10 months ago
A Matlab Toolbox for Real-Time and Control Systems Co-Design
The paper presents a Matlab toolbox for simulation of real-time control systems. The basic idea is to simulate a real-time kernel in parallel with continuous plant dynamics. The t...
Johan Eker, Anton Cervin
FDL
2004
IEEE
15 years 10 months ago
On Actors and Objects - OOP in System Level Design
The steadily increasing complexity of embedded systems requires comprehensive methodoloat support the design process from the highest possible abstraction level. In most of the cu...
Joachim K. Anlauf, Philipp A. Hartmann
ICDE
1991
IEEE
133views Database» more  ICDE 1991»
15 years 10 months ago
Read Optimized File System Designs: A Performance Evaluation
This paper presents a performance comparison of several file system allocation policies. The file systems are designed to provide high bandwidth between disks and main memory by...
Margo I. Seltzer, Michael Stonebraker