Sciweavers

2841 search results - page 380 / 569
» Parameterised system design based on genetic algorithms
Sort
View
PODC
2009
ACM
16 years 7 months ago
On a selfish caching game
In this work we define and study a new model for the caching problem in a heterogeneous wireless network under a flash-crowd scenario. Using non-cooperative game theory, we cast t...
Pietro Michiardi, Carla-Fabiana Chiasserini, Claud...
DAC
2004
ACM
16 years 11 hour ago
Fast and accurate parasitic capacitance models for layout-aware
Considering layout effects early in the analog design process is becoming increasingly important. We propose techniques for estimating parasitic capacitances based on look-up tabl...
Anuradha Agarwal, Hemanth Sampath, Veena Yelamanch...
NETGAMES
2004
ACM
16 years 8 hour ago
Scalable peer-to-peer networked virtual environment
We propose a fully-distributed peer-to-peer architecture to solve the scalability problem of Networked Virtual Environment in a simple and efficient manner. Our method exploits lo...
Shun-Yun Hu, Guan-Ming Liao
TIDSE
2004
Springer
15 years 12 months ago
Transferring Game Mastering Laws to Interactive Digital Storytelling
The Interactive Dilemma is the inevitable conflict between author’s determinism and interactor’s freedom. There are some approaches that try to tackle it, using strategies and...
Federico Peinado, Pablo Gervás
ICRA
2000
IEEE
108views Robotics» more  ICRA 2000»
15 years 11 months ago
High Accuracy Navigation Using Laser Range Sensors in Outdoor Applications
This paper presents the design of a high accuracy outdoor navigation system based on standard dead reckoning sensors and laser range and bearing information. The data validation p...
José E. Guivant, Eduardo Mario Nebot, Stefa...