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AGENTS
1999
Springer
15 years 10 months ago
General Principles of Learning-Based Multi-Agent Systems
We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
David Wolpert, Kevin R. Wheeler, Kagan Tumer
CLUSTER
2009
IEEE
15 years 10 months ago
Analytical modeling and optimization for affinity based thread scheduling on multicore systems
Abstract--This paper proposes an analytical model to estimate the cost of running an affinity-based thread schedule on multicore systems. The model consists of three submodels to e...
Fengguang Song, Shirley Moore, Jack Dongarra
CCIA
2005
Springer
15 years 8 months ago
Multi-Objective Multicast Routing based on Ant Colony Optimization
This work presents a new multiobjective algorithm based on ant colonies, which is used in the construction of the multicast tree for data transmission in a computer network. The pr...
Diego Pinto, Benjamín Barán, Ram&oac...
AIIDE
2008
15 years 8 months ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AAAI
1994
15 years 7 months ago
Evolving Neural Networks to Focus Minimax Search
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...
David E. Moriarty, Risto Miikkulainen