We consider the problem of how to design large decentralized multiagent systems (MAS’s) in an automated fashion, with little or no hand-tuning. Our approach has each agent run a...
Abstract--This paper proposes an analytical model to estimate the cost of running an affinity-based thread schedule on multicore systems. The model consists of three submodels to e...
This work presents a new multiobjective algorithm based on ant colonies, which is used in the construction of the multicast tree for data transmission in a computer network. The pr...
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Neural networks were evolved through genetic algorithms to focus minimax search in the game of Othello. At each level of the search tree, the focus networks decide which moves are...