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GRAPHICSINTERFACE
2008
15 years 8 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
SODA
2008
ACM
123views Algorithms» more  SODA 2008»
15 years 8 months ago
Delaunay graphs of point sets in the plane with respect to axis-parallel rectangles
Given a point set P in the plane, the Delaunay graph with respect to axis-parallel rectangles is a graph defined on the vertex set P, whose two points p, q P are connected by an ...
Xiaomin Chen, János Pach, Mario Szegedy, G&...
ERSA
2006
150views Hardware» more  ERSA 2006»
15 years 8 months ago
An Area Time Efficient Field Programmable Mersenne Twister Uniform Random Number Generator
Reconfigurable computing offers an attractive solution to accelerating infrared scene simulations. In infrared scene simulations, the modeling of a number of atmospheric and optic...
Vinay Sriram, David Kearney
ICASSP
2010
IEEE
15 years 7 months ago
Stochastic cross-layer resource allocation for wireless networks using orthogonal access: Optimality and delay analysis
Efficient design of wireless networks requires implementation of cross-layer algorithms that exploit channel state information. Capitalizing on convex optimization and stochastic...
Antonio G. Marqués, Georgios B. Giannakis, ...
147
Voted
CORR
2010
Springer
221views Education» more  CORR 2010»
15 years 6 months ago
Deterministic Sample Sort For GPUs
We present and evaluate GPU Bucket Sort, a parallel deterministic sample sort algorithm for many-core GPUs. Our method is considerably faster than Thrust Merge (Satish et.al., Pro...
Frank Dehne, Hamidreza Zaboli
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