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IPPS
2007
IEEE
16 years 24 days ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad
SPDP
1993
IEEE
15 years 10 months ago
How to Share an Object: A Fast Timing-Based Solution
We consider the problem of transforming a given sequential implementation of a data structure into a wait-free concurrent implementation. Given the code for different operations ...
Rajeev Alur, Gadi Taubenfeld
PODC
2010
ACM
15 years 10 months ago
Eventually linearizable shared objects
Linearizability is the strongest known consistency property of shared objects. In asynchronous message passing systems, Linearizability can be achieved with 3S and a majority of c...
Marco Serafini, Dan Dobre, Matthias Majuntke, P&ea...
OPODIS
2010
15 years 4 months ago
An Adaptive Technique for Constructing Robust and High-Throughput Shared Objects
Abstract. Shared counters are the key to solving a variety of coordination problems on multiprocessor machines, such as barrier synchronization and index distribution. It is desire...
Danny Hendler, Shay Kutten, Erez Michalak
CVPR
2008
IEEE
16 years 8 months ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz