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CGI
1998
IEEE
15 years 11 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
152
Voted
VISUALIZATION
1997
IEEE
15 years 10 months ago
Controlled simplification of genus for polygonal models
Genus-reducing simplifications are important in constructing multiresolution hierarchies for level-of-detail-based rendering, especially for datasets that have several relatively ...
Jihad El-Sana, Amitabh Varshney
CAE
2007
15 years 9 months ago
A Poetics of Simulation for Audiovisual Performance
Audiovisual performance is a fertile area for creative expression, an intersection of experimental cinema and computer music that has seen a groundswell of interest in recent year...
Randy Jones
APGV
2008
ACM
200views Visualization» more  APGV 2008»
15 years 8 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
AVI
2010
15 years 8 months ago
A new weaving technique for handling overlapping regions
The use of transparencies is a common strategy in visual representations to guarantee the visibility of different overlapping graphical objects, especially, if no visibility-decid...
Martin Luboschik, Axel Radloff, Heidrun Schumann