Sciweavers

3387 search results - page 261 / 678
» Parallel graphics and visualization
Sort
View
IEEECGIV
2006
IEEE
16 years 18 days ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
ISPDC
2010
IEEE
15 years 5 months ago
Pretty Good Accuracy in Matrix Multiplication with GPUs
—With systems such as Road Runner, there is a trend in super computing to offload parallel tasks to special purpose co-processors, composed of many relatively simple scalar proc...
Matthew Badin, Lubomir Bic, Michael B. Dillencourt...
VIS
2004
IEEE
127views Visualization» more  VIS 2004»
16 years 7 months ago
Stream Line and Path Line Oriented Topology for 2D Time-Dependent Vector Fields
Topological methods aim at the segmentation of a vector field into areas of different flow behavior. For 2D time-dependent vector fields, two such segmentations are possible: eith...
Hans-Christian Hege, Hans-Peter Seidel, Holger The...
SI3D
2010
ACM
16 years 1 months ago
Interactive fluid-particle simulation using translating Eulerian grids
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...
Jonathan M. Cohen, Sarah Tariq, Simon Green
SIGGRAPH
2010
ACM
15 years 11 months ago
Video tapestries with continuous temporal zoom
We present a novel approach for summarizing video in the form of a multiscale image that is continuous in both the spatial domain and across the scale dimension: There are no hard...
Connelly Barnes, Dan B. Goldman, Eli Shechtman, Ad...