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CGF
2006
198views more  CGF 2006»
15 years 6 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
CHI
2004
ACM
16 years 6 months ago
Semantic pointing: improving target acquisition with control-display ratio adaptation
We introduce semantic pointing, a novel interaction technique that improves target acquisition in graphical user interfaces (GUIs). Semantic pointing uses two independent sizes fo...
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon
UIST
2009
ACM
16 years 28 days ago
Sikuli: using GUI screenshots for search and automation
We present Sikuli, a visual approach to search and automation of graphical user interfaces using screenshots. Sikuli allows users to take a screenshot of a GUI element (such as a ...
Tom Yeh, Tsung-Hsiang Chang, Robert C. Miller
VISUALIZATION
2002
IEEE
15 years 11 months ago
Exploring Scalar Fields Using Critical Isovalues
Isosurfaces are commonly used to visualize scalar fields. Critical isovalues indicate isosurface topology changes: the creation of new surface components, merging of surface comp...
Gunther H. Weber, Gerik Scheuermann, Hans Hagen, B...
VISUALIZATION
1999
IEEE
15 years 10 months ago
Skip Strips: Maintaining Triangle Strips for View-Dependent Rendering
View-dependentsimplification has emerged as a powerful tool for graphics acceleration in visualization of complex environments. However, view-dependent simplification techniques h...
Jihad El-Sana, Elvir Azanli, Amitabh Varshney