Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Current high-performance computer systems are unable to saturate the latest available high-bandwidth networks such as 10 Gigabit Ethernet. A key obstacle in achieving 10 gigabits ...
Nathan L. Binkert, Lisa R. Hsu, Ali G. Saidi, Rona...
— In this paper, we design and implement an improved hardware-based evolutionary digital filter (EDF) version 2. The EDF is an adaptive digital filter which is controlled by ad...
—A framework for designing a family of novel fast CRC generation algorithms is presented. Our algorithms can ideally read arbitrarily large amounts of data at a time, while optim...
As complexity of real-time embedded software grows, it is desirable to use formal verification techniques to achieve a high level of assurance. We discuss application of model-ch...