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CW
2008
IEEE
16 years 24 days ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
HOTI
2008
IEEE
16 years 24 days ago
Constraint Repetition Inspection for Regular Expression on FPGA
— Recent network intrusion detection systems (NIDS) use regular expressions to represent suspicious or malicious character sequences in packet payloads in a more efficient way. ...
Miad Faezipour, Mehrdad Nourani
ICDCS
2007
IEEE
16 years 19 days ago
A High Throughput Atomic Storage Algorithm
This paper presents an algorithm to ensure the atomicity of a distributed storage that can be read and written by any number of clients. In failure-free and synchronous situations...
Rachid Guerraoui, Dejan Kostic, Ron R. Levy, Vivie...
IPPS
2007
IEEE
16 years 19 days ago
Online Aggregation over Trees
Consider a distributed network with nodes arranged in a tree, and each node having a local value. We consider the problem of aggregating values (e.g., summing values) from all nod...
C. Greg Plaxton, Mitul Tiwari, Praveen Yalagandula
HPDC
2005
IEEE
15 years 12 months ago
GWiQ-P: an efficient decentralized grid-wide quota enforcement protocol
Mega grids span several continents and may consist of millions of nodes and billions of tasks executing at any point in time. This setup calls for scalable and highly available re...
Kfir Karmon, Liran Liss, Assaf Schuster