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IPPS
2003
IEEE
15 years 12 months ago
A GRASP-Based Algorithm for Solving DVE Partitioning Problem
Graphic cards performance increase and fast Internet connections are popularising Networked Virtual Environments. This immature paradigm of real-time applications has still to sol...
Pedro Morillo, Marcos Fernández
EUROPAR
2000
Springer
15 years 10 months ago
Cache Remapping to Improve the Performance of Tiled Algorithms
With the increasing processing power, the latency of the memory hierarchy becomes the stumbling block of many modern computer architectures. In order to speed-up the calculations, ...
Kristof Beyls, Erik H. D'Hollander
ICASSP
2011
IEEE
14 years 10 months ago
Efficient distributed resampling for particle filters
In particle filtering, resampling is the only step that cannot be fully parallelized. Recently, we have proposed algorithms for distributed resampling implemented on architecture...
Balakumar Balasingam, Miodrag Bolic, Petar M. Djur...
CLUSTER
2006
IEEE
16 years 22 days ago
Heterogeneous Parallel Computing in Remote Sensing Applications: Current Trends and Future Perspectives
Heterogeneous networks of computers have rapidly become a very promising commodity computing solution, expected to play a major role in the design of high performance computing sy...
Antonio J. Plaza
IPPS
2003
IEEE
15 years 12 months ago
Parallel Direct Solution of Linear Equations on FPGA-Based Machines
The efficient solution of large systems of linear equations represented by sparse matrices appears in many tasks. LU factorization followed by backward and forward substitutions i...
Xiaofang Wang, Sotirios G. Ziavras