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EUROPAR
2009
Springer
16 years 1 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
DATE
2007
IEEE
114views Hardware» more  DATE 2007»
16 years 1 months ago
Mapping the physical layer of radio standards to multiprocessor architectures
We are concerned with the software implementation of baseband processing for the physical layer of radio standards (“Software Defined Radio - SDR”). Given the constraints for ...
Cyprian Grassmann, Mathias Richter, Mirko Sauerman...
ICPP
2007
IEEE
16 years 1 months ago
COBRA: An Adaptive Runtime Binary Optimization Framework for Multithreaded Applications
This paper presents COBRA (Continuous Binary ReAdaptation), a runtime binary optimization framework, for multithreaded applications. It is currently implemented on Itanium 2 based...
Jinpyo Kim, Wei-Chung Hsu, Pen-Chung Yew
IPPS
2003
IEEE
16 years 2 days ago
HMPI: Towards a Message-Passing Library for Heterogeneous Networks of Computers
The paper presents Heterogeneous MPI (HMPI), an extension of MPI for programming high-performance computations on heterogeneous networks of computers. It allows the application pr...
Alexey L. Lastovetsky, Ravi Reddy
HPCA
1998
IEEE
15 years 11 months ago
Performance Study of a Concurrent Multithreaded Processor
The performance of a concurrent multithreaded architectural model, called superthreading 15 , is studied in this paper. It tries to integrate optimizing compilation techniques and...
Jenn-Yuan Tsai, Zhenzhen Jiang, Eric Ness, Pen-Chu...