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CGF
2011
14 years 9 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
TEI
2012
ACM
258views Hardware» more  TEI 2012»
14 years 1 months ago
The HapticTouch toolkit: enabling exploration of haptic interactions
In the real world, touch based interaction relies on haptic feedback (e.g., grasping objects, feeling textures). Unfortunately, such feedback is absent in current tabletop systems...
David Ledo, Miguel A. Nacenta, Nicolai Marquardt, ...
SIGIR
2012
ACM
13 years 8 months ago
Content-based retrieval for heterogeneous domains: domain adaptation by relative aggregation points
We introduce the problem of domain adaptation for content-based retrieval and propose a domain adaptation method based on relative aggregation points (RAPs). Content-based retriev...
Makoto P. Kato, Hiroaki Ohshima, Katsumi Tanaka
SDM
2012
SIAM
247views Data Mining» more  SDM 2012»
13 years 8 months ago
Simplex Distributions for Embedding Data Matrices over Time
Early stress recognition is of great relevance in precision plant protection. Pre-symptomatic water stress detection is of particular interest, ultimately helping to meet the chal...
Kristian Kersting, Mirwaes Wahabzada, Christoph R&...
CVPR
2007
IEEE
16 years 8 months ago
A Fast 3D Correspondence Method for Statistical Shape Modeling
Accurately identifying corresponded landmarks from a population of shape instances is the major challenge in constructing statistical shape models. In this paper, we address this ...
Pahal Dalal, Brent C. Munsell, Song Wang, Jijun Ta...
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