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TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
IJCM
2002
68views more  IJCM 2002»
15 years 6 months ago
Computing an Optimal Hatching Direction in Layered Manufacturing
In Layered Manufacturing (LM), a prototype of a virtual polyhedral object is built by slicing the object into polygonal layers, and then building the layers one after another. In ...
Jörg Schwerdt, Michiel H. M. Smid, Man Chung ...
IPL
2002
90views more  IPL 2002»
15 years 6 months ago
On the approximability of two tree drawing conventions
We consider two aesthetic criteria for the visualization of rooted trees: inclusion and tip-over. Finding the minimum area layout according to either of these two standards is an ...
Paolo Penna
TPDS
2002
94views more  TPDS 2002»
15 years 6 months ago
Recursive Array Layouts and Fast Matrix Multiplication
The performance of both serial and parallel implementations of matrix multiplication is highly sensitive to memory system behavior. False sharing and cache conflicts cause traditi...
Siddhartha Chatterjee, Alvin R. Lebeck, Praveen K....
WINET
2002
124views more  WINET 2002»
15 years 6 months ago
CDMA Uplink Power Control as a Noncooperative Game
We present a game-theoretic treatment of distributed power control in CDMA wireless systems. We make use of the conceptual framework of noncooperative game theory to obtain a distr...
Tansu Alpcan, Tamer Basar, R. Srikant, Eitan Altma...