Sciweavers

3693 search results - page 414 / 739
» Paper on the Move
Sort
View
DIGRA
2005
Springer
16 years 12 days ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
IPPS
2010
IEEE
15 years 4 months ago
Parallel I/O performance: From events to ensembles
Parallel I/O is fast becoming a bottleneck to the research agendas of many users of extreme scale parallel computers. The principle cause of this is the concurrency explosion of hi...
Andrew Uselton, Mark Howison, Nicholas J. Wright, ...
216
Voted
DASFAA
2011
IEEE
311views Database» more  DASFAA 2011»
14 years 10 months ago
3D Indoor Route Planning for Arbitrary-Shape Objects
Route planning, which is used to calculate feasible routes in a given environment, is one of the key issues in navigation systems. According to different constraints in different...
Wenjie Yuan, Markus Schneider
177
Voted
ICPR
2000
IEEE
16 years 8 months ago
Growing Gaussian Mixture Models for Pose Invariant Face Recognition
A major challenge for face recognition algorithms lies in the variance faces undergo while changing pose. This problem is typically addressed by building view dependent models bas...
Ralph Gross, Jie Yang, Alex Waibel
CIG
2005
IEEE
16 years 14 days ago
Case-Injection Improves Response Time for a Real-Time Strategy Game
We present a case-injected genetic algorithm player for Strike Ops, a real-time strategy game. Such strategy games are fundamentally resource allocation optimization problems and o...
Chris Miles, Sushil J. Louis