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EDUTAINMENT
2008
Springer
15 years 8 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
ESWS
2008
Springer
15 years 8 months ago
Automatic Identity Recognition in The Semantic Web
The OKKAM initiative1 has recently highlighted the need of moving from the traditional web towards a "web of entities", where real-world objects descriptions could be ret...
Alfio Ferrara, Davide Lorusso, Stefano Montanelli
EUROS
2008
137views Robotics» more  EUROS 2008»
15 years 8 months ago
Reactive Trajectory Deformation to Navigate Dynamic Environments
Abstract. Path deformation is a technique that was introduced to generate robot motion wherein a path, that has been computed beforehand, is continuously deformed on-line in respon...
Vivien Delsart, Thierry Fraichard
FPLAY
2008
15 years 8 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
DBSEC
2007
138views Database» more  DBSEC 2007»
15 years 8 months ago
A Spatio-temporal Role-Based Access Control Model
With the growing advancement of pervasive computing technologies, we are moving towards an era where spatio-temporal information will be necessary for access control. The use of su...
Indrakshi Ray, Manachai Toahchoodee