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AVSS
2005
IEEE
16 years 7 days ago
VidMAP: video monitoring of activity with Prolog
This paper describes the architecture of a visual surveillance system that combines real time computer vision algorithms with logic programming to represent and recognize activiti...
Vinay D. Shet, David Harwood, Larry S. Davis
CIG
2005
IEEE
16 years 7 days ago
Board Evaluation For The Virus Game
Abstract- The Virus Game (or simply Virus) is a turnbased two player perfect information game which is based on the growth and spread of competing viruses. This paper describes a C...
Peter I. Cowling
CIG
2005
IEEE
16 years 7 days ago
Evolving a Neural Network Location Evaluator to Play Ms. Pac-Man
Ms. Pac-Man is a challenging, classic arcade game with a certain cult status. This paper reports attempts to evolve a Pac-Man player, where the control algorithm uses a neural net...
Simon M. Lucas
COLCOM
2005
IEEE
16 years 7 days ago
Distributed on-line Bayesian search
In this paper, we outline the basis for a new distributed Bayesian search scheme in which all Bayesian decision makers recognize the same performance objective but do not possess ...
Alfredo Garcia, Enrique Campos, Chenyang Li
HAPTICS
2005
IEEE
16 years 6 days ago
Real-Time Soft-Finger Grasping of Physically Based Quasi-rigid Objects
This paper describes the implementation of a demo that will be shown at the conference site. The demo of “softfinger grasping of physically based quasi-rigid objects” will pr...
Maurizio de Pascale, Gabriele Sarcuni, Domenico Pr...