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DIGRA
2005
Springer
15 years 11 months ago
New Design Methods for Activist Gaming
Mary Flanagan, Helen Nissenbaum, Daniel C. Howe
DIGRA
2005
Springer
15 years 11 months ago
Consumer Driven Computer Game Design
Charles V. Trappey, Claire Chang, Teng-Tai Hsiao, ...
SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison