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ICPR
2008
IEEE
16 years 7 months ago
Making real games virtual: Tracking board game pieces
The same game is often played in real and virtual worlds. We integrate in-person and on-line playing of board games such as Go, bringing the real world into the virtual world. A p...
Steven Scher, Ryan Crabb, James Davis
DAC
2001
ACM
16 years 7 months ago
Route Packets, Not Wires: On-Chip Interconnection Networks
Using on-chip interconnection networks in place of ad-hoc global wiring structures the top level wires on a chip and facilitates modular design. With this approach, system modules...
William J. Dally, Brian Towles
KDD
2006
ACM
176views Data Mining» more  KDD 2006»
16 years 6 months ago
A framework for analysis of dynamic social networks
Finding patterns of social interaction within a population has wide-ranging applications including: disease modeling, cultural and information transmission, and behavioral ecology...
Tanya Y. Berger-Wolf, Jared Saia
ICIAP
2007
ACM
16 years 6 months ago
D-Calib: Calibration Software for Multiple Cameras System
This paper presents calibration software "D-Calib" for multiple cameras, which can calibrate all cameras at the same time with easy operation. Our calibration method con...
Yuko Uematsu, Tomoaki Teshima, Hideo Saito, Cao Ho...
ICIAP
2009
ACM
16 years 1 months ago
Re-photography and Environment Monitoring Using a Social Sensor Network
This paper presents a technology capable of enabling the creation of a diffuse, calibrated vision-sensor network from the wealth of socially generated geo-referenced imagery, freel...
Paul Chippendale, Michele Zanin, Claudio Andreatta