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ACMACE
2006
ACM
16 years 23 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ICDAR
2005
IEEE
16 years 11 days ago
Fast Vector Matching Methods and Their Applications to Handwriting Recognition
A common practice in pattern recognition is to classify an unknown object by matching its feature vector with all the feature vectors stored in a database. When the number of clas...
Ying-Ho Liu, Wen-Hsiung Lin, Fu Chang, Chin-Chin L...
EWMF
2005
Springer
16 years 9 days ago
Introducing Semantics in Web Personalization: The Role of Ontologies
Web personalization is the process of customizing a web site to the needs of each specific user or set of users. Personalization of a web site may be performed by the provision of ...
Magdalini Eirinaki, Dimitrios Mavroeidis, George T...
157
Voted
ICWE
2005
Springer
16 years 8 days ago
Discovering Re-usable Design Solutions in Web Conceptual Schemas: Metrics and Methodology
Abstract. In the Internet era, the development of Web applications has impressively evolved and is characterized by a large degree of complexity. To this end, software community ha...
Yannis Panagis, Evangelos Sakkopoulos, Spiros Sirm...
165
Voted
LCPC
2005
Springer
16 years 8 days ago
Dynamic Compilation for Reducing Energy Consumption of I/O-Intensive Applications
Tera-scale high-performance computing has enabled scientists to tackle very large and computationally challenging scientific problems, making the advancement of scientific discov...
Seung Woo Son, Guangyu Chen, Mahmut T. Kandemir, A...