So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Prior research has shown that the efficient use of graphical user interfaces strongly depends on human capabilities for spatial cognition. Although it is tempting to believe that ...
The paper describes the model, implementation and experimental evaluation of a distributed Kohonen Neural Network application (Kohonen Application). The aim of this research is to...
In this paper, we describe our experience with developing Airshed, a large pollution modeling application, in the Fx programming environment. We demonstrate that high level parall...
Jaspal Subhlok, Peter Steenkiste, James M. Stichno...
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...