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AI
2006
Springer
15 years 10 months ago
Satisfaction Equilibrium: Achieving Cooperation in Incomplete Information Games
So far, most equilibrium concepts in game theory require that the rewards and actions of the other agents are known and/or observed by all agents. However, in real life problems, a...
Stéphane Ross, Brahim Chaib-draa
AUIC
2004
IEEE
15 years 10 months ago
Revisiting 2D vs 3D Implications on Spatial Memory
Prior research has shown that the efficient use of graphical user interfaces strongly depends on human capabilities for spatial cognition. Although it is tempting to believe that ...
Andy Cockburn
HICSS
2000
IEEE
124views Biometrics» more  HICSS 2000»
15 years 10 months ago
An Empirical Study of Distribution based on Voyager: A Performance Analysis
The paper describes the model, implementation and experimental evaluation of a distributed Kohonen Neural Network application (Kohonen Application). The aim of this research is to...
Sérgio Viademonte, Frada Burstein, Fá...
IPPS
1998
IEEE
15 years 10 months ago
Airshed Pollution Modeling: A Case Study in Application Development in an HPF Environment
In this paper, we describe our experience with developing Airshed, a large pollution modeling application, in the Fx programming environment. We demonstrate that high level parall...
Jaspal Subhlok, Peter Steenkiste, James M. Stichno...
SI3D
1995
ACM
15 years 10 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny