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DIGRA
2005
Springer
15 years 12 months ago
Presence experience in mobile gaming
As a growing number of people play computer games with small-screen mobile devices such as handheld computers, mobile phones and handheld game consoles, it is important to know wh...
Jari Laarni, Niklas Ravaja, Timo Saari
MM
2003
ACM
124views Multimedia» more  MM 2003»
15 years 11 months ago
Experience based sampling technique for multimedia analysis
We present a novel experience based sampling or experiential sampling technique which has the ability to focus on the analysis’s task by making use of the contextual information...
Jun Wang, Mohan S. Kankanhalli
CHI
2009
ACM
15 years 11 months ago
The problem of consistency in the design of Fitts' law experiments: consider either target distance and width or movement form a
An intriguing anomaly of the usual way of designing Fitts’ law experiments in experimental psychology and HCI is exposed: experiments are traditionally designed so as to careful...
Yves Guiard
CHI
2010
ACM
15 years 10 months ago
Mobile questionnaires for user experience evaluation
As user experience studies move from laboratories to mobile context, we need tools for collecting data in natural settings. Based on the results from a pilot study, we present ear...
Heli Väätäjä, Virpi Roto
ICSE
1999
IEEE-ACM
15 years 10 months ago
Haemo Dialysis Software Architecture Design Experiences
In this paper we present the experiences and architecture from a research project conducted in cooperation with two industry partners. The goal of the project was to reengineer an...
PerOlof Bengtsson, Jan Bosch