Input buffered switches with Virtual Output Queueing (VOQ) can be unstable when presented with unbalanced loads. Existing scheduling algorithms, including iSLIP for Input Queued (...
Neil J. Gunther, Kenneth J. Christensen, Kenji Yos...
Over the last decade, a dramatic increase has been observed in the need for generating and organising data in the course of large parameter studies, performance analysis, and soft...
Radu Prodan, Thomas Fahringer, Michael Geissler, G...
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
The development of more and more complex distributed applications over large networks of computers has raised the problem of semantic interoperability across applications based on ...
Paolo Bouquet, Bernardo Magnini, Luciano Serafini,...