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LCN
2003
IEEE
16 years 2 days ago
Characterization of the Burst Stabilization Protocol for the RR/RR CICQ Switch
Input buffered switches with Virtual Output Queueing (VOQ) can be unstable when presented with unbalanced loads. Existing scheduling algorithms, including iSLIP for Input Queued (...
Neil J. Gunther, Kenneth J. Christensen, Kenji Yos...
PDP
2003
IEEE
16 years 2 days ago
On Using ZENTURIO for Performance and Parameter Studies on Cluster and Grid Architectures
Over the last decade, a dramatic increase has been observed in the need for generating and organising data in the course of large parameter studies, performance analysis, and soft...
Radu Prodan, Thomas Fahringer, Michael Geissler, G...
179
Voted
VR
2003
IEEE
200views Virtual Reality» more  VR 2003»
16 years 2 days ago
The blue-c Distributed Scene Graph
In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL Perfor...
Martin Näf, Edouard Lamboray, Oliver G. Staad...
VRST
2003
ACM
16 years 1 days ago
Partitioning crowded virtual environments
We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When...
Anthony Steed, Roula Abou-Haidar
CONTEXT
2003
Springer
16 years 1 days ago
A SAT-Based Algorithm for Context Matching
The development of more and more complex distributed applications over large networks of computers has raised the problem of semantic interoperability across applications based on ...
Paolo Bouquet, Bernardo Magnini, Luciano Serafini,...
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