In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We analyze the relationship between the expected packet delay in rooted tree networks and the distribution of time needed for a packet to cross an edge using convexity-based stoch...
Worst-casebounds on delay and backlog are derived for leaky bucket constrained sessions in arbitrary topology networks of Generalized Processor Sharing (GPS) 10] servers. The inhe...
A black hole is a harmful host that destroys incoming agents without leaving any observable trace of such a destruction. The black hole search problem is to unambiguously determine...
— In connectionist learning, one relevant problem is “catastrophic forgetting” that may occur when a network, trained with a large set of patterns, has to learn new input pat...
Dario Albesano, Roberto Gemello, Pietro Laface, Fr...