The (neo-)evolutionary model of a Triple Helix of University-Industry-Government Relations focuses on the overlay of expectations, communications, and interactions that potentiall...
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
This paper focuses on designing incentive mechanisms for overlay multicast systems. Existing proposals on the problem are no longer able to provide proper incentives when rational...
A class of synchronization protocols for dense, large-scale sensor networks is presented. The protocols build on the recent work of Hong, Cheow, and Scaglione [5, 6] in which the ...
—In the past few years, peer-to-peer (P2P) networks have become a promising paradigm for building a wide variety of distributed systems and applications. The most popular P2P app...