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ACMACE
2004
ACM
16 years 7 days ago
Massively multi-player games: matching game design with technical design
We propose a framework model to facilitate the prototyping and refinement of Massively Multi-player Online Games (MMOG), when included in the appropriate development environment....
Anne-Gwenn Bosser
SIGCSE
2004
ACM
110views Education» more  SIGCSE 2004»
16 years 7 days ago
An extensible framework for providing dynamic data structure visualizations in a lightweight IDE
A framework for producing dynamic data structure visualizations within the context of a lightweight IDE is described. Multiple synchronized visualizations of a data structure can ...
T. Dean Hendrix, James H. Cross II, Larry A. Barow...
WMCSA
2002
IEEE
15 years 11 months ago
The Event Heap: A Coordination Infrastructure for Interactive Workspaces
Coordinating the interactions of applications running on the diversity of both mobile and embedded devices that will be common in ubiquitous computing environments is still a diff...
Brad Johanson, Armando Fox
SIGOPSE
2000
ACM
15 years 11 months ago
Gaia: enabling active spaces
Ubiquitous computing promotes physical spaces with hundreds of specialized embedded devices that increase our productivity, alleviate some specific everyday tasks and provide new ...
Manuel Román, Roy H. Campbell
DAC
1999
ACM
15 years 11 months ago
Distributed Application Development with Inferno
Distributed computing has taken a new importance in order to meet the requirements of users demanding information “anytime, anywhere.” Inferno facilitates the creation and sup...
Ravi Sharma