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PRIMA
2009
Springer
15 years 11 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...
HICSS
2000
IEEE
106views Biometrics» more  HICSS 2000»
15 years 11 months ago
Integrating Transportation in a Multi-Site Scheduling Environment
Multi-site scheduling deals with the scheduling problems of an enterprise with several distributed production sites, where sites are using the intermediate products of other sites...
Jürgen Sauer, Hans-Jürgen Appelrath
ITNG
2010
IEEE
15 years 11 months ago
Provenance Collection in Reservoir Management Workflow Environments
There has been a recent push towards applying information technology principles, such as workflows, to bring greater efficiency to reservoir management tasks. These workflows are d...
Fan Sun, Jing Zhao, Karthik Gomadam, Viktor K. Pra...
HCW
1999
IEEE
15 years 11 months ago
A Unified Resource Scheduling Framework for Heterogeneous Computing Environments
A major challenge in Metacomputing Systems (Computational Grids) is to effectively use their shared resources, such as compute cycles, memory, communication network, and data repo...
Ammar H. Alhusaini, Viktor K. Prasanna, Cauligi S....
CIKM
1999
Springer
15 years 11 months ago
A Unified Environment for Fusion of Information Retrieval Approaches
Prior work has shown that combining results of various retrieval approaches and query representations can improve search effectiveness. Today, many meta-search engines exist which...
M. Catherine McCabe, Abdur Chowdhury, David A. Gro...