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DSRT
2000
IEEE
15 years 11 months ago
Scheduling for Very Large Virtual Environments and Networked Games Using Visibility and Priorities
The problem of network bundwidth limitutions is encountered in ulmost uny distributed virtuul environment or networkedgume. In U typicul client-serversetup, where the virtuul worl...
Chris Faisstnauer, Dieter Schmalstieg, Werner Purg...
NDSS
1997
IEEE
15 years 10 months ago
Hierarchical Organization of Certification Authorities for Secure Environments
This paper presents a model of hierarchical organization of Certification Authorities which can be applied to any open system network. In order to study the feasibility of the pro...
Lourdes López Santidrián, Justo Carr...
ECHT
1992
15 years 10 months ago
SEPIA: A Cooperative Hypermedia Authoring Environment
In this paper, we report about the design, development, and implementation of the SEPIA cooperative hypermedia authoring environment. It provides results on the following aspects ...
Norbert A. Streitz, Jörg M. Haake, Jörg ...
MOBICOM
1997
ACM
15 years 10 months ago
Web Browsing in a Wireless Environment: Disconnected and Asynchronous Operation in ARTour Web Express
In a previous paper [elided], we described ARTour Web Express, a software system that makes it possible to run World Wide Web applications over wide-area wireless networks. Our ea...
Henry Chang, Carl D. Tait, Norman H. Cohen, Moshe ...
WSC
2008
15 years 8 months ago
Service-Oriented-Architecture based framework for multi-user virtual environments
Service-Oriented Architecture (SOA) is an application framework used for creating complex enterprise systems by integrating distributed services. The SOA standards are primarily f...
Xiaoyu Zhang, Denis Gracanin