: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
This article addresses visualization of deformation or shape differences between bones while conventional visualization techniques are often about a single bone such as its 3D rec...
Researchers demand much from their embodied conversational agents (ECAs), requiring them to be both life-like, as well as responsive to events in an interactive setting. We find t...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...