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VISUALIZATION
2005
IEEE
16 years 5 days ago
Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction
This paper presents a novel method for computing simulated x-ray images, or DRRs (digitally reconstructed radiographs), of tetrahedral meshes with higher-order attenuation functio...
Ofri Sadowsky, Jonathan D. Cohen, Russell H. Taylo...
CGF
1998
86views more  CGF 1998»
15 years 6 months ago
Subdivision Schemes for Thin Plate Splines
Thin plate splines are a well known entity of geometric design. They are defined as the minimizer of a variational problem whose differential operators approximate a simple notio...
Henrik Weimer, Joe D. Warren
ECCV
2006
Springer
16 years 8 months ago
Robust Attentive Behavior Detection by Non-linear Head Pose Embedding and Estimation
We present a new scheme to robustly detect a type of human attentive behavior, which we call frequent change in focus of attention (FCFA), from video sequences. FCFA behavior can b...
Nan Hu, Weimin Huang, Surendra Ranganath
VIS
2003
IEEE
145views Visualization» more  VIS 2003»
16 years 7 months ago
Signed Distance Transform Using Graphics Hardware
This paper presents a signed distance transform algorithm using graphics hardware, which computes the scalar valued function of the Euclidean distance to a given manifold of co-di...
Christian Sigg, Markus H. Gross, Ronald Peikert
VISUALIZATION
1998
IEEE
15 years 10 months ago
Eliminating popping artifacts in sheet buffer-based splatting
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Klaus Mueller, Roger Crawfis