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CGF
2005
186views more  CGF 2005»
15 years 6 months ago
Interpolatory Refinement for Real-Time Processing of Point-Based Geometry
The point set is a flexible surface representation suitable for both geometry processing and real-time rendering. In most applications, the control of the point cloud density is c...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CGA
2000
15 years 6 months ago
Metamorphosis of Arbitrary Triangular Meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Metamorphosis (or morphing) of three-dimensional objects is one of...
Takashi Kanai, Hiromasa Suzuki, Fumihiko Kimura
CGF
2000
96views more  CGF 2000»
15 years 6 months ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel
IJCV
2002
143views more  IJCV 2002»
15 years 6 months ago
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data...
Jane Mulligan, Volkan Isler, Konstantinos Daniilid...
ICIP
2010
IEEE
15 years 3 months ago
Spiral FFT: An efficient method for 3-D FFTS on spiral MRI contours
The Fast Fourier Transform (FFT) allows the Discrete Time Fourier Transform (DTFT) to be efficiently sampled on a uniform grid in frequency. In many applications, including Magnet...
Christopher K. Turnes, Justin K. Romberg