The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Isosurfaces are commonly used to visualize scalar fields. Critical isovalues indicate isosurface topology changes: the creation of new surface components, merging of surface comp...
Gunther H. Weber, Gerik Scheuermann, Hans Hagen, B...
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
In this paper we derive formal constraints relating terrain elevation and observed cast shadows. We show how an optimisation framework can be used to refine surface estimates usin...
The task of reconstructing the derivative of a discrete function is essential for its shading and rendering as well as being widely used in image processing and analysis. We surve...