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» Orientation Interpolation and Applications
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EGH
2004
Springer
15 years 12 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
VISUALIZATION
2002
IEEE
15 years 11 months ago
Exploring Scalar Fields Using Critical Isovalues
Isosurfaces are commonly used to visualize scalar fields. Critical isovalues indicate isosurface topology changes: the creation of new surface components, merging of surface comp...
Gunther H. Weber, Gerik Scheuermann, Hans Hagen, B...
VRML
2000
ACM
15 years 11 months ago
The morph node
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeom...
Marc Alexa, Johannes Behr, Wolfgang Müller 00...
CVPR
2010
IEEE
15 years 11 months ago
Refinement of Digital Elevation Models from Shadowing Cues
In this paper we derive formal constraints relating terrain elevation and observed cast shadows. We show how an optimisation framework can be used to refine surface estimates usin...
James Hogan, William Smith
VISUALIZATION
1997
IEEE
15 years 10 months ago
A comparison of normal estimation schemes
The task of reconstructing the derivative of a discrete function is essential for its shading and rendering as well as being widely used in image processing and analysis. We surve...
Torsten Möller, Raghu Machiraju, Klaus Muelle...