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CG
2008
Springer
15 years 6 months ago
Tight and efficient surface bounds in meshless animation
This paper presents a fast approach for computing tight surface bounds in meshless animation, and its application to collision detection. Given a high-resolution surface animated ...
Denis Steinemann, Miguel A. Otaduy, Markus H. Gros...
CGF
2008
122views more  CGF 2008»
15 years 6 months ago
Accurate Shadows by Depth Complexity Sampling
The accurate generation of soft shadows is a particularly computationally intensive task. In order to reduce rendering time, most real-time and offline applications decorrelate th...
Vincent Forest, Loïc Barthe, Mathias Paulin
CGF
2008
188views more  CGF 2008»
15 years 6 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
CGF
2008
168views more  CGF 2008»
15 years 6 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
CJ
2008
97views more  CJ 2008»
15 years 6 months ago
Three Kinds of Probabilistic Induction: Universal Distributions and Convergence Theorems
We will describe three kinds of probabilistic induction problems, and give general solutions for each , with associated convergence theorems that show they tend to give good proba...
Ray J. Solomonoff
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