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ECAI
2004
Springer
16 years 6 days ago
Adversarial Constraint Satisfaction by Game-Tree Search
Many decision problems can be modelled as adversarial constraint satisfaction, which allows us to integrate methods from AI game playing. In particular, by using the idea of oppone...
Kenneth N. Brown, James Little, Páidí...
ECAI
2004
Springer
16 years 6 days ago
Combining Multiple Answers for Learning Mathematical Structures from Visual Observation
Learning general truths from the observation of simple domains and, further, learning how to use this knowledge are essential capabilities for any intelligent agent to understand ...
Paulo Santos, Derek R. Magee, Anthony G. Cohn, Dav...
GECCO
2004
Springer
129views Optimization» more  GECCO 2004»
16 years 5 days ago
Memetic Optimization of Video Chain Designs
Abstract. Improving image quality is the backbone of highly competitive display industry. Contemporary video processing system design is a challenging optimization problem. General...
Walid Ali, Alexander P. Topchy
GECCO
2004
Springer
16 years 5 days ago
Shortcomings with Tree-Structured Edge Encodings for Neural Networks
In evolutionary algorithms a common method for encoding neural networks is to use a tree-structured assembly procedure for constructing them. Since node operators have difficulties...
Gregory Hornby
ICCS
2004
Springer
16 years 5 days ago
Chunking-Coordinated-Synthetic Approaches to Large-Scale Kernel Machines
We consider a kernel-based approach to nonlinear classification that coordinates the generation of “synthetic” points (to be used in the kernel) with “chunking” (working wi...
Francisco J. González-Castaño, Rober...
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