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DAM
2006
59views more  DAM 2006»
15 years 6 months ago
Optimal strategies for equal-sum dice games
In this paper we consider a non-cooperative two-person zero-sum matrix game, called dice game. In an (n, ) dice game, two players can independently choose a dice from a collection...
Bart De Schuymer, Hans De Meyer, Bernard De Baets
STOC
2004
ACM
107views Algorithms» more  STOC 2004»
16 years 6 months ago
Primal-dual algorithms for deterministic inventory problems
We consider several classical models in deterministic inventory theory: the single-item lot-sizing problem, the joint replenishment problem, and the multi-stage assembly problem. ...
Retsef Levi, Robin Roundy, David B. Shmoys
EOR
2006
107views more  EOR 2006»
15 years 6 months ago
Longest path analysis in networks of queues: Dynamic scheduling problems
In this paper, we develop an acyclic network of queues for the design of a dynamic flow shop, where each service station represents a machine. The orders arrive at the input stati...
Amir Azaron, Hideki Katagiri, Kosuke Kato, Masatos...
CVPR
2006
IEEE
16 years 8 months ago
Supervised Learning of Edges and Object Boundaries
Edge detection is one of the most studied problems in computer vision, yet it remains a very challenging task. It is difficult since often the decision for an edge cannot be made ...
Piotr Dollár, Zhuowen Tu, Serge Belongie
CVPR
2007
IEEE
16 years 8 months ago
Recognizing Human Activities from Silhouettes: Motion Subspace and Factorial Discriminative Graphical Model
We describe a probabilistic framework for recognizing human activities in monocular video based on simple silhouette observations in this paper. The methodology combines kernel pr...
Liang Wang, David Suter