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VISUALIZATION
1998
IEEE
15 years 10 months ago
Interactive ray tracing for isosurface rendering
We show that it is feasible to perform interactive isosurfacing of very large rectilinear datasets with brute-force ray tracing on a conventional (distributed) shared-memory multi...
Steven G. Parker, Peter Shirley, Yarden Livnat, Ch...
SIGGRAPH
1996
ACM
15 years 10 months ago
Progressive Meshes
Highly detailed geometric models are rapidly becoming commonplace in computer graphics. These models, often represented as complex triangle meshes, challenge rendering performance...
Hugues Hoppe
COLT
2008
Springer
15 years 8 months ago
Relating Clustering Stability to Properties of Cluster Boundaries
In this paper, we investigate stability-based methods for cluster model selection, in particular to select the number K of clusters. The scenario under consideration is that clust...
Shai Ben-David, Ulrike von Luxburg
EOR
2010
102views more  EOR 2010»
15 years 6 months ago
The Tree of Hubs Location Problem
The Tree-of-Hubs Location Problem is studied. This problem, which combines several aspects of some location, network design and routing problems, is inspired by those transportati...
Iván A. Contreras, Elena Fernández, ...
GRID
2007
Springer
15 years 6 months ago
A Tool for Prioritizing DAGMan Jobs and its Evaluation
It is often difficult to perform efficiently a collection of jobs with complex job dependencies due to temporal unpredictability of the grid. One way to mitigate the unpredictabili...
Grzegorz Malewicz, Ian T. Foster, Arnold L. Rosenb...