Dynamic analysis is based on collecting data as the program runs. However, raw traces tend to be too voluminous and too unstructured to be used directly for visualization and unde...
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a sce...
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
It has been observed that some applications manipulate large amounts of null data. Moreover these zero data often exhibit high spatial locality. On some applications more than 20%...
We show how structured data stored in files can benefit from standard database technology and in particular be queried and updated using database languages. We introduce the notio...