We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
It was recently proven that sets of points maximizing the hypervolume indicator do not give a good multiplicative approximation of the Pareto front. We introduce a new “logarith...
We propose CCRank, the first parallel algorithm for learning to rank, targeting simultaneous improvement in learning accuracy and efficiency. CCRank is based on cooperative coev...
Shuaiqiang Wang, Byron J. Gao, Ke Wang, Hady Wiraw...
Abstract—The k-means method is a simple and fast clustering technique that exhibits the problem of specifying the optimal number of clusters preliminarily. We address the problem...
—This paper proposes a model-based text line segmentation algorithm for machine-printed document images. The model is based on geometric configuration which uses the interline sp...