We present a scalable garbage collection scheme for systems that store objects at multiple servers while clients run transactions on locally cached copies of objects. It is the fi...
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
We present a framework for transforming several quorum-based protocols so that they can dynamically adapt their failure threshold and server count, allowing them to be reconfigure...
In this paper, we present a system including a novel component called programmable aperture and two associated post-processing algorithms for high-quality light field acquisition...
The incremental updating of classifiers implies that their internal parameter values can vary according to incoming data. As a result, in order to achieve high performance, incre...