An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Predicting and optimizing the performance of ray shooting is a very important problem in computer graphics due to the severe computational demands of ray tracing and other applicat...
We present a new polynomial-space algorithm, called Adopt, for distributed constraint optimization (DCOP). DCOP is able to model a large class of collaboration problems in multi-a...
Pragnesh Jay Modi, Wei-Min Shen, Milind Tambe, Mak...
Abstract. We revisit a class of multimodal function optimizations using evolutionary algorithms reformulated into a multiobjective framework where previous implementations have nee...
Cross-module inter-procedural compiler optimization (IPO) and Feedback-Directed Optimization (FDO) are two important compiler techniques delivering solid performance gains. The co...